

Also if this uses OneSync you might be able to have a StreamIn and StreamOut method/Event which can really reduce overhead again this is just a rough guess documentation is really lacking on the api.Ĭant really say I have but I only tried 2 zombie servers. Just by a quick guess prob just have to change how you get the nearby player id to the distance checks to the zombie. Looking at the script again I would seriously just try and make zombiemanager just a single server module. Anyone know how to create/manage peds on the server-side? According to this thread I think my solution might be right. Funny thing is I found this just looking around for a basic boilerplate c# project just to peep the api.Īdmittedly I know squat all about FiveM (last played a few years ago when overall sync was still rough) I will have to check on the ped stuff to even see if what I am thinking is going to fix the desync problem. Just in the last few months have I gotten myself in blender and meh. Messing around in Unity and Unreal engine is fun but I am no skilled 3d artist. But if you’re interested in anything regarding this post, just shoot me an email Been kinda looking a project to get into. It looks like, that this gamemode could actually spin off, so the repo is no longer public. checkpoint (complete 8 checkpoints to finish rounds) system.Vehicle, engine start, fuel and oil system.Flashlight system (shows zombies on minimap).Only one NPC can attack me at the time, which is not wanted in zombie gamemode.Desynchronization of NPC’s (if I’m alone on server, everything is fine, when friend joins, it breaks down).Uses lot of custom UI elements (HTML, CSS, JS/Jquery).Includes both server and client scripts.Since I have no time and I’m not sure, if it is even possible to make it as I wanted it to be, I release the source code, because I think, that there are many interesting principles and solutions that might help someone else. This was an attmpt to recreate one of my most favorite servers of all times on SA:MP - Los Santos zombie apocalypse ( )
